One game is hidden every day — the same one for everyone. Type game titles: each guess becomes a card showing how your game compares with the hidden one. Matching traits move into the hidden game card — it fills in as you play and opens completely at the end.
- green — match
- red — miss
- ▲ the hidden game's value is higher (newer, better score), ▼ — lower
The PEGI rating and the Metacritic score sit right under the title. The other hints come in groups. What the game is: genres (each of the three matches on its own), player modes (single-player; co-op means playing together, PvP means against each other, and each comes online or local, where one device is enough for everyone — each mode matches on its own), setting, visual style (what the game looks like: pixel art, anime, cartoon, hand-drawn, stylized, realistic and so on — the look, not the hardware era), the main hero (male, female, an animal, a roster of named heroes, a custom hero the player creates, other, or no hero at all). Release: year, platforms, series (how many games came out in the same line — “Mario Kart” and “Super Mario” count as different series). Who made it: studio, publisher, the studio's country and the engine.
The My games row is a personal hint from your profile list: green means the hidden game, like yours, is in the list (or neither is). While the list is empty, you have “not played” any game — the row is still there. Games from the list are marked played in the suggestions as you type. The Played button in that row adds a game to the list straight from the card — on any guess, and once the game is over in the hidden game's card too. The guesses you already made keep their colors.
The approx. mark means there is no exact data: the studio never named the development time, or the engine is only known from the series. The comparison stays honest — the hidden game's value is of the same kind.
After every 5 failed guesses a hint opens: a quote, a fact about the game or a lead — another game by the same studio or from the same series, say.
Guesses are unlimited — but the fewer, the better the result:
- 1–2 — genius
- 3–5 — great result
- 6–10 — good
- 11+ — a win is a win
Progress is kept in your browser, a new game arrives at midnight.
In the Emoji tab the game is hidden behind an emoji puzzle, and there are no trait cards at all: neither for your guesses nor for the hidden game. At first a single emoji is shown; every two guesses the next one opens up, and once the whole puzzle is out, the usual hints start coming at the same pace. Wrong guesses are listed below, titles only, and the grid of the base narrows down just like in the game of the day. Only games that have a puzzle written for them are hidden — the well-known ones; your guesses can still be any game in the base. The puzzle of the day is the same for everyone and changes at midnight.
The Endless tab plays by the same rules, but the game is random and yours alone, and you get as many games in a row as your lives allow (you start with three). A guess that reveals a new trait of the hidden game gives an extra life (up to nine); a guess that reveals nothing new burns one. Next to the hidden game, the Misses card collects everything it definitely doesn’t have: the genres, platforms, studios that didn’t match, and the year, series size and scores narrowed by the arrows. Solve it and your lives are topped back up to three (extra ones stay), then the next game is drawn. Out of lives ends the run, and the profile keeps how far you got: the record, the number of runs and the games solved in total.